LEAD GAME DESIGNER
Bloghouse Rivals
Players build an influencer team and turn a mansion into a media hub. As Lead Game Designer, I maintain the GDD and Wiki, design core and meta, balance economy, monetization and gacha, plan retention content and own key features.
- Responsibilities
- Game Design / Leadership
- Period
- 2025–2026
- Review state
- Published

Task and context
Make content, progression and monetization support the same player loop.
The player recruits influencers, develops studios, creates posts and sends the team to events. Those actions need one economy and progression model, enough content for the target retention cadence, and documentation the team can implement without losing system dependencies.
Work breakdown
Key decisions
Keep design decisions in one working system.
I write the full GDD and maintain the Wiki structure so features, states, dependencies and tuning rules stay connected for the team.
Connect short sessions to long-term growth.
I design the system links between content creation, influencer development, studios, events, rewards and long-term progression.
Balance progression, gacha and monetization together.
I own economy balance and define how gacha and monetization fit into progression, rewards, upgrades and duplicate value.
Plan content volume and keep feature ownership accountable.
I estimate the content needed for retention, own key features and review other feature owners from specification through implementation.
Project media
Bloghouse Rivals / visual evidence
5 items





PLAYER LOOP
Recruit, produce, publish and grow
Players recruit influencers, develop specialized studios, send the team to events and choose content that becomes posts in the social feed.
META LOOP
Turn a mansion into a media business
Influencer upgrades, gacha, studio development and new contracts expand the roster and production capacity over time.