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LEAD GAME DESIGNER

Bloghouse Rivals

Players build an influencer team and turn a mansion into a media hub. As Lead Game Designer, I maintain the GDD and Wiki, design core and meta, balance economy, monetization and gacha, plan retention content and own key features.

Responsibilities
Game Design / Leadership
Period
2025–2026
Review state
Published
Bloghouse Rivals mansion with themed production rooms and studios

Task and context

Make content, progression and monetization support the same player loop.

The player recruits influencers, develops studios, creates posts and sends the team to events. Those actions need one economy and progression model, enough content for the target retention cadence, and documentation the team can implement without losing system dependencies.

Work breakdown

Key decisions

01 · SOURCE OF TRUTH

Keep design decisions in one working system.

I write the full GDD and maintain the Wiki structure so features, states, dependencies and tuning rules stay connected for the team.

02 · CORE & META

Connect short sessions to long-term growth.

I design the system links between content creation, influencer development, studios, events, rewards and long-term progression.

03 · ECONOMY

Balance progression, gacha and monetization together.

I own economy balance and define how gacha and monetization fit into progression, rewards, upgrades and duplicate value.

04 · DELIVERY

Plan content volume and keep feature ownership accountable.

I estimate the content needed for retention, own key features and review other feature owners from specification through implementation.

PLAYER LOOP

Recruit, produce, publish and grow

Players recruit influencers, develop specialized studios, send the team to events and choose content that becomes posts in the social feed.

META LOOP

Turn a mansion into a media business

Influencer upgrades, gacha, studio development and new contracts expand the roster and production capacity over time.