GAME DIRECTOR
TD Roguelike - NDA
Game-direction work on a Tower Defence concept combining strategic planning, real-time micromanagement and RPG-like meta progression.
- Responsibilities
- Game Design / Leadership
- Review state
- Published

Task and context
Create meaningful choices at both battle and meta layers.
The concept connects tactical moment-to-moment control with a longer progression structure. Gameplay, documentation, balance, monsters, environmental story and UX need to reinforce the same core loop.
Work breakdown
Key decisions
Link planning to real-time consequences.
Tower placement and preparation must remain meaningful once tactical pressure and micromanagement begin.
Use progression to widen decisions, not replace them.
The RPG-like meta layer is framed as support for the tactical loop rather than a separate reward screen.
Own the system through documentation and UX.
Game Director responsibility spans core/meta gameplay, balance, monsters, environmental story, documentation and UX.
Project media
TD Roguelike - NDA / visual evidence
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