Back to all projectsTACTICAL TOWER DEFENCE · NDA

GAME DIRECTOR

TD Roguelike - NDA

Game-direction work on a Tower Defence concept combining strategic planning, real-time micromanagement and RPG-like meta progression.

Responsibilities
Game Design / Leadership
Review state
Published
TD Roguelike — NDA project cover

Task and context

Create meaningful choices at both battle and meta layers.

The concept connects tactical moment-to-moment control with a longer progression structure. Gameplay, documentation, balance, monsters, environmental story and UX need to reinforce the same core loop.

Work breakdown

Key decisions

01 · CORE

Link planning to real-time consequences.

Tower placement and preparation must remain meaningful once tactical pressure and micromanagement begin.

02 · META

Use progression to widen decisions, not replace them.

The RPG-like meta layer is framed as support for the tactical loop rather than a separate reward screen.

03 · DIRECTION

Own the system through documentation and UX.

Game Director responsibility spans core/meta gameplay, balance, monsters, environmental story, documentation and UX.