PRODUCER
Unscriptum
Generative narrative RPG: players define a world and story, then play through the campaign. As Producer, I own vision and planning, coordinate development, and handle PR partners, go-to-market preparation and campaign analytics.
- Responsibilities
- Game Design / Leadership
- Period
- 2025–2026
- Review state
- Published

Task and context
Turn open-ended generation into a campaign players can understand and finish.
The player's idea must become a coherent playable package: a world with rules, characters, locations, quests, consequences and an ending - while keeping production scope, the AI pipeline and standalone world-package structure manageable.
Project media
Unscriptum / visual evidence
5 items





PLAYER LOOP
From a world idea to a structured campaign
Players start with a preset or guided questions, define the setting, main characters and key twists, then enter a world assembled with backstory, goals and consequences already in place.
RUN STRUCTURE
Exploration, choices, progression and combat
A run combines locations, conversations, quests and generated enemies. Choices can alter the route, the people around the player and the ending they reach.
Personal contribution
PRODUCER
- 01
Product vision and roadmap
Owned product vision, roadmap and production planning for an AI-driven narrative RPG built around generated playable worlds and story campaigns.
- 02
Cross-functional production
Coordinated cross-functional work across game design, the AI pipeline, documentation, prototyping, Steam/PR preparation and milestone planning.
- 03
PR, market and campaign analytics
Sourced and screened external PR partners, managed communication, prepared promotional materials and approved copy. Researched the market and competitors, coordinated SEO, and compared A/B-test results, CRO metrics and click data to refine positioning and ad messaging.
- 04
Systems documentation and project packaging
Structured documentation for world generation, quests, NPCs, dialogue, skill checks, save/load and offline playable world packages. Maintained working documentation and produced pitch decks when needed.