Back to all projectsGENERATIVE NARRATIVE RPG · IN DEVELOPMENT

PRODUCER

Unscriptum

Generative narrative RPG: players define a world and story, then play through the campaign. As Producer, I own vision and planning, coordinate development, and handle PR partners, go-to-market preparation and campaign analytics.

Responsibilities
Game Design / Leadership
Period
2025–2026
Review state
Published
Unscriptum wordmark over a purple fantasy landscape

Task and context

Turn open-ended generation into a campaign players can understand and finish.

The player's idea must become a coherent playable package: a world with rules, characters, locations, quests, consequences and an ending - while keeping production scope, the AI pipeline and standalone world-package structure manageable.

PLAYER LOOP

From a world idea to a structured campaign

Players start with a preset or guided questions, define the setting, main characters and key twists, then enter a world assembled with backstory, goals and consequences already in place.

RUN STRUCTURE

Exploration, choices, progression and combat

A run combines locations, conversations, quests and generated enemies. Choices can alter the route, the people around the player and the ending they reach.

Personal contribution

PRODUCER

  1. 01

    Product vision and roadmap

    Owned product vision, roadmap and production planning for an AI-driven narrative RPG built around generated playable worlds and story campaigns.

  2. 02

    Cross-functional production

    Coordinated cross-functional work across game design, the AI pipeline, documentation, prototyping, Steam/PR preparation and milestone planning.

  3. 03

    PR, market and campaign analytics

    Sourced and screened external PR partners, managed communication, prepared promotional materials and approved copy. Researched the market and competitors, coordinated SEO, and compared A/B-test results, CRO metrics and click data to refine positioning and ad messaging.

  4. 04

    Systems documentation and project packaging

    Structured documentation for world generation, quests, NPCs, dialogue, skill checks, save/load and offline playable world packages. Maintained working documentation and produced pitch decks when needed.