Back to all projectsTHIRD-PERSON GUN-FIGHT DEMO · NDA

LEVEL DESIGN LEADERSHIP

A Man Called Malice

A level-production leadership case covering planning, estimates, quality control, mentorship, visual alignment and technical support for a third-person combat demo.

Responsibilities
Level Design / Leadership
Review state
Published
A Man Called Malice project cover

Task and context

Keep every location at one shared quality bar.

The work required more than individual layouts: each location needed realistic staffing and timing, visible ownership, design and art review, technical support and alignment with project leadership.

Work breakdown

Key decisions

01 · PLANNING

Estimate the location, not only the task list.

Time and staffing were assessed per location so scope could be managed before quality or schedule slipped.

02 · QUALITY

Review design, art and feature ownership together.

Map quality and deadlines were controlled through feature-owner reviews and alignment with art and game direction.

03 · SUPPORT

Unblock the team at both craft and technical layers.

Mentorship, feedback, scripts, materials, optimization and feature research supported the level pipeline.

Project footage

A Man Called Malice