Back to all projectsSTEALTH HORROR · ENVIRONMENTAL PUZZLES

GAME DESIGNER · TECHNICAL GAME DESIGNER · LEVEL DESIGNER

Gravewood High

Owned Game Design, Technical Game Design and Level Design across the full playable-level cycle: core mechanics, puzzles, encounters, layout-to-implementation work and Blueprint scripting for horror events. Handled documentation and localization, including key integration. Final level art was produced by the Level Artist.

Responsibilities
Level Design / Game Design
Period
2021–2023
Review state
Published
Gravewood High project cover

Task and context

Build the horror level as one playable system.

Layout, puzzles, horror beats, navigation and encounters shaped one another. My work therefore went beyond blockout: I designed the rules and scenarios, implemented them in Blueprints, tested pacing and tuned balance.

Work breakdown

Key decisions

01 · LEVEL

Take each level from layout to playable implementation.

Built routes and spaces, placed encounters, assembled gameplay logic, tested playthroughs and tuned difficulty.

02 · TECHNICAL DESIGN

Script horror beats and puzzles directly in Blueprints.

Built the logic for interactions, events, puzzles and gameplay scenes so the spatial scenario worked in the build rather than only in documentation.

03 · GAME DESIGN

Connect core mechanics, documentation and localization.

Designed mechanics and puzzles, documented rules and tasks, integrated localization keys and checked them in the context of the level.

Project footage

Gravewood High