Back to all projectsOPEN-WORLD SHOOTER ENVIRONMENT STUDY

LEVEL DESIGN · VISUAL PROTOTYPING

Abandoned Base

A focused exterior environment study for an open-world shooter about modified robots, showing the location from early blockout through environmental dressing.

Responsibilities
Level Design
Review state
Published
Abandoned Base project cover

Task and context

Turn a simple base blockout into a readable exterior story.

The study explores how terrain, approach routes, silhouettes and industrial dressing can establish a shooter location before interior production. The building interior was explicitly outside the scope.

Work breakdown

Key decisions

01 · APPROACH

Design the arrival before detailing the destination.

Terrain and exterior routes shape how the player first reads the base and its threat.

02 · SCOPE

Show the boundary of the finished work.

The study presents the exterior and clearly excludes the unbuilt interior of the main structure.

Project footage

Abandoned Base