LEVEL DESIGN · VISUAL PROTOTYPING
Abandoned Base
A focused exterior environment study for an open-world shooter about modified robots, showing the location from early blockout through environmental dressing.
- Responsibilities
- Level Design
- Review state
- Published

Task and context
Turn a simple base blockout into a readable exterior story.
The study explores how terrain, approach routes, silhouettes and industrial dressing can establish a shooter location before interior production. The building interior was explicitly outside the scope.
Work breakdown
Key decisions
Design the arrival before detailing the destination.
Terrain and exterior routes shape how the player first reads the base and its threat.
Show the boundary of the finished work.
The study presents the exterior and clearly excludes the unbuilt interior of the main structure.
Project media
Abandoned Base / visual evidence
10 items






Project footage