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PRINCIPAL LEVEL DESIGNER

Nature Sample

A team environment study combining Gaea terrain, SpeedTree vegetation and PC-focused scene optimization, presented with its remaining polish gaps intact.

Responsibilities
Level Design / Leadership
Review state
Published
Nature Sample project cover

Task and context

Build a natural scene that can still run as a game environment.

Terrain scale, vegetation density and visual richness had to be balanced against PC performance. The captured build remained a work in progress: lighting, shadows, color and selected background textures still needed polish.

Work breakdown

Key decisions

01 · TERRAIN

Shape the macro landscape before local dressing.

Gaea supported the large-scale terrain foundation and helped establish rivers, mountains and traversal context.

02 · VEGETATION

Build the vegetation set as a coherent system.

The team developed vegetation with SpeedTree rather than relying on unrelated stand-alone assets.

03 · PERFORMANCE

Optimize for a playable PC scene.

Scene performance was treated as a production requirement while the visual pass continued.

Project footage

Nature Sample