PRINCIPAL LEVEL DESIGNER
Nature Sample
A team environment study combining Gaea terrain, SpeedTree vegetation and PC-focused scene optimization, presented with its remaining polish gaps intact.
- Responsibilities
- Level Design / Leadership
- Review state
- Published

Task and context
Build a natural scene that can still run as a game environment.
Terrain scale, vegetation density and visual richness had to be balanced against PC performance. The captured build remained a work in progress: lighting, shadows, color and selected background textures still needed polish.
Work breakdown
Key decisions
Shape the macro landscape before local dressing.
Gaea supported the large-scale terrain foundation and helped establish rivers, mountains and traversal context.
Build the vegetation set as a coherent system.
The team developed vegetation with SpeedTree rather than relying on unrelated stand-alone assets.
Optimize for a playable PC scene.
Scene performance was treated as a production requirement while the visual pass continued.
Project media
Nature Sample / visual evidence
6 items






Project footage