Back to all projectsONE-MONTH LOCATION PROTOTYPE

LEVEL DESIGNER · LEAD

DFP Prototype

A one-month location prototype built with a small Level Design / Level Art team, combining hands-on Level Design with Lead responsibility.

Responsibilities
Level Design / Leadership
Review state
Published
DFP Prototype project cover

Task and context

Deliver a coherent location prototype in one month.

A short prototype needs a clear spatial target, fast decisions and disciplined scope. The team carried one compact environment from functional space into a coherent visual gameplay slice.

Work breakdown

Key decisions

01 · SCOPE

Choose one location and make its purpose legible.

The timebox favored a bounded playable environment over a broad but unfinished feature set.

02 · TEAM

Combine hands-on design with lead-level coordination.

Combined direct Level Design work with team direction inside the same one-month production window.