LEVEL DESIGNER · LEAD
DFP Prototype
A one-month location prototype built with a small Level Design / Level Art team, combining hands-on Level Design with Lead responsibility.
- Responsibilities
- Level Design / Leadership
- Review state
- Published

Task and context
Deliver a coherent location prototype in one month.
A short prototype needs a clear spatial target, fast decisions and disciplined scope. The team carried one compact environment from functional space into a coherent visual gameplay slice.
Work breakdown
Key decisions
Choose one location and make its purpose legible.
The timebox favored a bounded playable environment over a broad but unfinished feature set.
Combine hands-on design with lead-level coordination.
Combined direct Level Design work with team direction inside the same one-month production window.
Project media
DFP Prototype / visual evidence
9 items





