LEVEL DESIGNER / LEVEL ARTIST → LEAD LEVEL DESIGNER
Meta City
Progressed from hands-on world layouts and blockouts to leading the Level Design team, production planning, visual alignment and performance-aware location delivery.
- Responsibilities
- Level Design / Game Design / Leadership
- Review state
- Published

Task and context
Make a large multiplayer world sustainable to produce.
The world needed third-person metrics, multiplayer-aware layouts, interiors, activities and a production pipeline for mostly in-house assets. Spatial design, visual goals and optimization had to be planned together.
Work breakdown
Key decisions
Start with global metrics, routes and gameplay roles.
World layouts and blockouts were developed around the third-person camera and multiplayer requirements before location polish.
Plan assets and atlases around world performance.
The team coordinated in-house environment production, location atlases and polygon budgets as part of level delivery.
Make schedule, ownership and review visible.
The Lead role covered estimates, staffing, feature owners, mentorship, quality control and alignment with the art director and client.
Project media
Meta City / visual evidence
4 items




Project footage