Back to all projectsTHIRD-PERSON MULTIPLAYER OPEN WORLD

LEVEL DESIGNER / LEVEL ARTIST → LEAD LEVEL DESIGNER

Meta City

Progressed from hands-on world layouts and blockouts to leading the Level Design team, production planning, visual alignment and performance-aware location delivery.

Responsibilities
Level Design / Game Design / Leadership
Review state
Published
Meta City level and gameplay frame 24

Task and context

Make a large multiplayer world sustainable to produce.

The world needed third-person metrics, multiplayer-aware layouts, interiors, activities and a production pipeline for mostly in-house assets. Spatial design, visual goals and optimization had to be planned together.

Work breakdown

Key decisions

01 · WORLD

Start with global metrics, routes and gameplay roles.

World layouts and blockouts were developed around the third-person camera and multiplayer requirements before location polish.

02 · PIPELINE

Plan assets and atlases around world performance.

The team coordinated in-house environment production, location atlases and polygon budgets as part of level delivery.

03 · LEADERSHIP

Make schedule, ownership and review visible.

The Lead role covered estimates, staffing, feature owners, mentorship, quality control and alignment with the art director and client.

Project footage

Meta City